The first level of Dangerous Descent is ready!
Hello everyone! Development of games for the NES console continues :)
This time I want to present you the finished first level of the game Dangerous Descent.
Dangerous Descent is a standalone survival horror for the NES console. This is a platformer in which you need to collect items, solve puzzles and fight monsters.
The game started as a port of the famous game Dangerous Dave 2. But I decided to split the project into two separate games. Fami Dave and Dangerous Descent.
Fami Dave is a port of Dangerous Dave 2 as close to the original as possible. (https://swamptech.itch.io/fami-dave)
Dangerous Descent is a standalone survival horror. (https://swamptech.itch.io/dangerous-descent)
I am developing both projects in parallel.
Currently Dangerous Descent is presented as a finished demo version. You can go through the mansion and get the ending. There are secret rooms, item descriptions and riddles on the level. It is even possible to find a new gun!
I am waiting for your feedback. Thank you for your attention :)
Files
Get Dangerous descent
Dangerous descent
Story-driven survival horror on NES!
Status | In development |
Author | SwampTech |
Genre | Survival, Adventure, Platformer, Shooter |
Tags | dangerous-descent, Horror, NES ROM, Pixel Art, Singleplayer, Survival Horror |
Comments
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Ohh neat, the house got a facelift! Minor point, but the red wallpaper makes the gore harder to see 🤣
Not sure where this demo ends - I have a locked door downstairs and a "stuck" door upstairs. Are either of these areas accessible yet
The stairs up to the 2nd floor are a bit awkward too - if you're not pushing the directional button with your jump, you will go down a screen and fall through the step you were on. It's not a huge deal, though. It's not like there's anything in the room that's driving your Mental timer or anything.
In the outside area, I was able to jump over the door and wrap the screen, but in all fairness I was intentionally trying to find ways to break things there lol.
Otherwise, this was a lot of fun to get through, and does a great job at showing off the basic mechanics of the game. It's also tough as nails, and that game over screen was unexpectedly brutal lol.
I'm excited to follow the progress of this game as it moves along. Let me know if you can open either of those doors - I don't want to be missing out on stuff before the next release.
Thanks again for the detailed review :)
The door on the second floor can be opened if you solve the riddle. There is a note with a hint on the first floor.
The notes can be read in the inventory. The madness scale can be reduced in the closet or with the help of sedatives.
The level is passable, the door under the stairs leads to the next level (there is a temporary ending of the demo version).
The demo version also has several secret rooms. You can get into them by solving riddles.
I deliberately do not give detailed instructions in the game so that the player can explore the world of the game himself. I do not lead him by the hand like in modern games. The riddles may not be very obvious like in old adventures.
Perfect - I'm all for the challenge, I just didn't want to waste my time trying to solve puzzles if they weren't implemented yet. This is great! I'll share it around to a few retro communities I'm in - I think there's a few people cooler than me who would enjoy it.
Thanks :)
Got the end! That was sneaky haha. I still need to figure out how to open the other box (aside from brute forcing it LOL). The safe was easy to figure out.
You can also try to find secret rooms, there is a new shotgun there.
And how difficult was it to fight the enemies? Not too easy and not too difficult?
It was a bit tricky, but totally manageable with some strategizing. I love and hate that it takes 3 shots to kill most of them, but your gun can only hold 2 bullets at a time haha.
Sounds like I still have some secret rooms to find, too!
Lovely progress
I'll try this out as soon as I can. Hopefully sometime within the next few days (if not tomorrow)